I had the opportunity to help create these assets during my time at Ophion Studios as Principal Character Artist & Art Supervisor together with my team at the time. I was responsible of creating all the Marvelous Designer simulation and highpoly models of the assets and supervise all the stages of the production.
All the initial material and concepts provided by the Arma Reforger team over at Bohemia Interactive. Weapon models and some of the smaller accessories were done by the Bohemia Interactive team.